Gipsyy App

UX/UI design
The Company
Gipsyy is a company within the Guanabara Group that operates in the technology and transportation sector, with a particular focus on digital solutions for the road travel industry. The company develops digital platforms and applications that streamline the bus ticket booking process, aiming to enhance user experience and modernize the land transportation sector.
The Product
Gipsyy's main product is a digital platform for bus ticket reservations. Through this service, users can search for routes, schedules, and prices of bus tickets, as well as make reservations and payments conveniently and securely.

The Challenge

The initial demand arose from the product team's perception, which was later shared with stakeholders, regarding the need to compete with other companies and startups in the bus ticket sales market, such as Buser, ClickBus, and WeMobi, which were investing in mobile solutions (apps) as well as websites. Faced with this scenario, the idea was to develop a strategy that went beyond simple ticket purchasing, especially considering that the majority of traffic (over 80%) came from mobile devices. This approach aimed to capitalize on users' preference for mobile platforms and strengthen Gipsyy's competitiveness in the market.
My Role
Lead Product Designer (UX/UI), Creative Director, Tests and Research
Input Gathering
  • Stakeholder dynamics conducted in partnership with hired consultancy to align expectations.
  • Interviews and research with Gipsyy users, as well as guerrilla testing at the bus station.
  • Desk research for competitive analysis.
  • Creation of hypotheses to offer services beyond ticket sales, aiming to cover the entire user journey.
  • Development of prototypes and wireframes to validate ideas and test usability.
Mind Map of the hole appInicial wireframes
Moodboard for the app
Development
  • Iterations and validation of prototypes in usability testing.
  • Creation of the user interface (UI) and definition of the look and feel, with weekly feedback from stakeholders.
  • Finalization of the main app flows and architecture to commence development.
  • Adaptations made during development to meet stakeholders' requirements.
Wireframes with tags for making chanc=ges after user testingFinal UX flow
Launch
  • Launch of the functional product in its basic form.
  • Integration of differential features and improvements in the following sprints, as planned.
App UIsApp UIsApp UIsApp UIs
Main OKRs
Objective 1: Achieve a significant initial user base.
  • KR1: Achieve 10,000 app downloads within the first month after launch.
  • KR2: Attain a user retention rate of at least 30% after the first month of app usage.
Objective 2: Provide an exceptional user experience (wow experience!).
  • KR3: Achieve an average rating of 4.5 stars or higher in the app stores within the first month after launch.
Objective 3: Increase bus ticket sales through the app.
  • KR4: Achieve a 20% share of total sales through the app compared to the website.
Conclusion
In conclusion, three months after the launch, we achieved nearly all of the established OKRs. However, due to the lack of stakeholder expectation management and the rush to deliver the product, we faced some bugs and corrections, as well as changes in the company structure, which prevented us from adhering to the original schedule to implement all planned differential features. As a result, while we have a competent product that has generated returns for the company, personally, I believe we could have been more ambitious in its conception.

Want to get in touch?

Send me a message on

WhatsApp

Or drop me a line!

Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.